Matthew Skutnik

Environmental and Effects reel breakdown:

Shot1: Opener Star Trek Away Team:

Combustion effects, video post effects, particles, volume light effects, camera work, overall scene construction. Everything except initial ship models and textures.

Shot2: Risk Global Domination Screen:

Storyboard, Canon model, overall scene construction, hair effects, volume fog effect, all props and particle effects, overall art direction.

Shot3: Risk Global Domination Screen 2:

Storyboard, horse model and animations, horse rider animation, all character mocap cleanup and construction, volume effect, video post effects, overall art direction.

Shot4: Playboy Casino game prototype:

Video post effects, particles, modeling, volume light effects, camera work, overall scene construction. Everything except characters and car models.

Shot5: Star Trek Away Team ship flyby:

Combustion effects, video post effects, particles, volume light effects, camera work, overall scene construction. Everything except initial ship models and textures.

Shot6: Playboy Casino game prototype:

Video post effects, particles, modeling, volume light effects, camera work, overall scene construction. Everything except characters and car models.

Shot7: Start Trek ship transformations:

Environment setup, camera work, animated texture and compositing in AfterFx.

Shot8: Star Trek Away Team ship flyby:

Combustion effects, video post effects, particles, volume light effects, camera work, overall scene construction. Everything except initial ship models and textures.

Shot9: Start Trek ship transformations:

Environment setup, camera work, animated texture and compositing in AfterFx.

Shot10: Heroes of Might and Magic III:

Titan overlook, Environmental Construction, volume effects, character animtion, ship models. Everything except characters models.

Shot11: Harry Potter prototype:

Overall scene construction, modeling, camera work, shaders and lighting.

Shot12: Majesty Over the shoulder:

Environmental and scene construction, compositing and lighting.

Shot13-14: Transportation room:

Everything.

Shot15-18: Playboy Photoshoot Protoype:

Lead Artist, environmental and overall scene construction, lighting and camera work, crowd scripts for butterfly movements, reactor realtime hair (Reactor rope physics), approximately fifty percent of props, waterfall and particles, shaders and compositing.

Shot19-20: Dungeon:

All shaders, scene modeling and construction, lighting and rendering. Everything except characters.

Shot21: City Ally:

Everything, shaders, scene construction, lighting and rendering.

Shot22: City Skyscaper:

Shaders, scene construction, lighting and rendering. Everything except furniture in apartment

Shot23: Risk Table:

Everyting, shaders, modeling, scene construction, lighting and rendering.

Shot24-26: G4TV Action Blast opener:

Everyting, shaders, scene construction, lighting and rendering.

Shot27: RealityTV house on hill shot:

Modeling, scene construction, lighting and rendering. Everyting except low poly props.

Shot28-34: Knowledge Matters World Simulations:

Lead Artist, everyting, modeling, scene construction, lighting and rendering.

Shot35-44: Majesty II prototype:

Lead Artist, environmental artist, castle, farm and blacksmith models and textures, scene construction, particles and effects, lighting and rendering.

Shot45: Reality TV protoype:

TV Studio shot, scene construction, modeling, character animation, lighting and rendering. Everything except character model

Shot46: Reality TV protoype:

Apartment shot, scene construction, modeling, character animation, AfterFx animation, particles, lighting and rendering. Everything except character models.

Shot47: Reality TV protoype:

Dinner table shot, lighting, rendering, octopus rigging and skinning and water/meta-particles.

Shot48: Reality TV apartment/TV studio:

Lighting, rendering and AfterFX compositing.

Shot49: Playboy the Mansion:

Playboy mansion model and AfterFX compositing.

Shot50: Start Trek transporter:

Captian character model and textures, cloth effects on all characters, trasporter effect and compositing.

Shot51-61: FireFX:

All particle and fire effects using particles and Phoenix fire plugin.